Igos himself looks real fancy with that ornate cape, sword and shield (particularly in the artwork and the MM3D remaster) It's a simple thing, and they could've simply made Igos's two bodyguards regular Stalfoses without changing much, but I liked that they went the extra route. The two bodyguards basically are reskinned versions of the Stalfos from Ocarina of Time, although I do like that they added the simple addition of making them take on the trope of 'one skinny guy, one fat guy'. You fight King Igos du Ikana and his two unique-model bodyguards in the former throne room of the Ikana Kingdom, all of whom have been brought back to life because of the emergence of the Stone Tower. Pretty fun, and the fact that Keeta is a giant is always something that the game never explains. In practice, he's basically a giant Stalchild with two tiny hands on top of his head, and Link basically has to re-enact Skull Keeta's final battle in order to get him to properly 'rest', allowing him to properly pass on his 'duty' to Link. I'm not going to spoil the entire story but Skull Keeta is basically the gigantic captain of the now-undead Ikana forces. Majora's Mask is kind of interesting in that each area (the swamp, the snow mountains, the great bay and the canyon) all have their own stories and storylines that you have to complete before tackling each respective dungeon, and for the fourth segment, the Ikana Canyon, some of the fights involve you fighting against, well, bosses. We'll start off with the 'overworld bosses'. We covered the normal monsters before, now we're going to cover the overworld bosses, minibosses and dungeon bosses! but it sure really feels like such a more complete experience. And you don't have to play Ocarina to play Majora's Mask. To the uninitiated, Majora's Mask works off of the same N64 engine that Ocarina of Time ran on, so the developers were able to re-utilize a lot of the combat mechanics and general assets from that game, allowing them to focus more on designing the story and how everything else fits together in the game. but it's still basically my favourite in terms of the trippy world-building, the gameplay mechanics, the storyline, and the very dream-like vibe of whatever is going on. I'm not here to talk about the gameplay or the story or the vibe of the game as a whole. Its graphics is sure outdated now, and even the 3DS remake doesn't really bring it up to current HD standards or whatever, but I really do still love this game. At this point Majora absorbed the entire Kingdom of Ikana into the twisted parallel realm of Termina, but the Ikanians and everyone else on Hyrule never know about this, mistakenly believing that the Goddesses punished Ikana for blasphemy and apostasy.I don't think it's an exaggeration for me to say that the Legend of Zelda: Majora's Mask is a strong contender for my favourite Legend of Zelda game of all time. Igos, devastated to see his empire falling apart before his very eyes, cursed the Goddesses for betraying him and his loyalty. With the help of Majora's spawn, Igos emerged victorious, but after three days of constant fighting, the capital of Ikana was in utter ruin. Gomess, seeing the opportunity, sent her Keese army to attack both Igos' and Keeta's. When King Igos, paranoid that Keeta and his Garo allies were going to assassinate him, sent a squad of chariots to run down civilians, causing mass panic, Keeta immediately responded by going out of hiding and ordered his men to control the riot, beginning the Ikanian civil war. Gomess, entertained at the idea, willingly accepted to betray her father. In 4962 BG, a masked man in a black cloak appeared before Gomess and promised her powers over the forces of nature if she would remove her father from the throne, while simultaneously convincing Igos that Gomess and the military officer Captain Keeta were going to rebel against him and take the Kingdom. Gomess is the daughter of King Igos du Ikana, the last ruler of the Kingdom of Ikana.
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